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How this page was created
When I first started SmallBall, I lurked in the forums while I trained  to see what advice the oldtimers could give me.  I found I was constantly going to reread the better posts so I started copying and pasting the stuff into Microsoft Word that made sense to me.  After a while I had a ton of information and very little organization so I grouped the information in the following way::

Posts from the Commissioner
General Game Questions  
General Training Tips
12 Angry Men Interview
Pitching Tips
Batting Tips

Running Tips
Fielding Tips
Throwing Tips
Unanswered Questions
Links

I really never planned to post this stuff but it was pretty much in the format that you see here and thought rookies might find it useful.  Keep in mind that most of this stuff is just someone's opinion and some posts even contradict one another.  So other than the commissioner's posts you should use this page as a guide to better training not as the SmallBall Bible.  Also keep in mind that SmallBall is constantly changing so as time goes on  some of this info will become dated.  I will try to keep up with changes but believe it or not I do have a life outside of SmallBall.

I would like to thank all the posters who have helped me out during my initiation to SmallBall.  I would especially like to thank ArchDruid, lachi, Spruce Grove Chaos, 12 Angry Men, Biffman, Rye's Crew, Tight Wad's and the Commish since I have relied mostly on their advice.  If anyone would like me to remove one of the postings below you can contact me at jebei@hotmail.com and I will do so.

Mongol Warriors (4852)
Dawg Soldiers (4847)


Posts from the Commissioner
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Re: whats up with training commish
You are very observant. here's what’s happening: when you train your players they accumulate “training signals” with each action. So if they run, hit, catch, throw, its all stored in a “cache” and it waits awhile before it sends it all to the SmallBall servers. Well it used to be about 30 seconds before the trainer would send the pending training signals, but now that we have more than 11,000 teams, the servers are getting busy… so we increased the time from 30 seconds to 3 mins.  This actually does not effect your training or your team. You just see the sparkles less (the star animtions.)  We need to make this time between training signals dynamic – so it will scale with the workload of the servers. Once that’s done, we will balance the star animation to happen more frequently.  But again, this doesn’t mean that your team is getting less training.  Understand?  Thanks BTW, you helped me realize what some other people were saying….
Commissioner of SmallBall 

Re: commissioner please help
At the moment, the only way to get TP is time. When your trainer is closed TP replenishes. Up until this morning it would take 24 hours to get a whole pie of TP... but now its every 12 hours.  ArchDruid is correct - we removed all tp bonus stuff because it only helped those who didn't need it. (Like Bush's tax plan)  Lachi's problem of losing skill could be a problem (thanks Lachi!!!!) we will look into it more...
Commissioner of SmallBall

  * * * ** All about Stars ** * * *
The Star Ratings are a simplified skills ranking system that allows you to roughly judge your team's collective skills compared to other teams. This rating only judges the skills of the team, not how intelligently the team has been trained or managed. Thus, two teams may have identical Star Ratings, one team may consistently beat the other -- the better team's players may be assigned to field positions that better match their abilities, or they may have a smarter batting line-up.  We calculate your star rating based on your 9 man roster - and don't consider your players on thee bench.  this system is not a perfect way to predict the out come of a game. The reason a 5* team can beat a 7* team is because the person who has the 5* team has maximized the skills of his players by positioning them better. So its not how much you got, but where you put it :)  Here is an example: your pitcher will probably use all his TP pitching. So over time, his running and batting skill go down. But he's the pitcher and you don't care about that. You rather spend almost all his TP on pitching. But that will lower your star rating.  What else can lower it?

Also your star rating is frozen until someone plays you or you train. This means you can be 7* and not play or train for a day. But you were just barely 7* and the day made your team weaken a tiny bit (not even enough to make a difference but enough to lower your star rating) - on the team page it will still say 7* but the moment some one plays you - it forces the team database to recalculate the stars... So then it will look like the person who played your team just caused you to lose a star - but that wasn't the case.  So don't worry so much about your star rating. Its there so you can get a feel for other teams at a glance - its not there to push you to train all skills equally. Owners with 8 and 9* teams could do JUST as well with 7* as long as the skills per position is maximized.
Commissioner of SmallBall

System Messages?
Anyone know what the "System Messages" text box is on the trainer?  Maybe someone already asked this before but I havent read the boards in a couple days.  Just seems to me to be a bunch of team names with + and - next to their name.
--rYe - Ryes Crew (RYC) 7258
> Hey rYe!  the system messages window is a test. The + - show teams that are starting and ending their training sessions.  Eventually (hopefully soon) this window will allow you to message your opponents during a LIVE game.  Note: you can move and resize this window. Or close it by cliking the rectangle located next to the sound on/off button.
Commissioner of SmallBall

Commish - Hitting & Pitching Attributes
Are all teams created equal in regard to hitting and pitching potential? In other words, do some teams have higher max stats due to the luck of the draw or do all teams have the same potential to be great? The reason I ask is that some teams seem to have about 6 good HR hitters (see the Spruce Grove Chaos or the Austin Cardinals) but the best I seem to be able to get is 3. I feel I train my hitting quite a bit but none of my other guys seem to add any power no matter how much I train at hitting. Does anyone know the answer?
Mongol Warriors (4852)
Re: Commish - Hitting & Pitching Attributes

Each player is different. What makes them good or bad is how well you know them, what you spend their TP on, what postition you make them play, (and where they are in the line up)  When a team is born, they are randomly generated - there is a slight chance that one team might have an advantage over another. But, this is only because they way they came out, just happened to be good for the owners training style, and way of thinking.  Know what I mean? The best thing to do is focus on one team. Train them so their skill mature then do some experiments - switch them around and see how they do. You need to get a feel for them and that takes a little time.  I'm just getting to know my new team (#16208) They lost every game they ever played (ever!!) but soon they will be a force to reckon with! :)
Commissioner of SmallBall

Commish.. can you answer this please?
Maybe you've answered it before, but with all the discussion going on, I've never seen it. Do you have an estimate of when the Deluxe Trainer will come out?
Twin Cities Titans #4811
I HOPE it will be in beta before the end of august.  Please cross your fingers... :)
Commissioner of SmallBall

Commish - How are dead teams handled in ProLeague?
If you ignore your team for the whole season, you are removed from the proleague. But I have to check to be sure this is still the case.
Commissioner of SmallBall

If you challenge a team your team will use TP because they will train during the game. The only way to "burn" tp is: when you train your team, when you play them against another, or when you turn passive training on. This means you are always in control of how your TP is spent.  Perhaps we should make it that challenging another team will NOT burn TP if passive training if off...what do you think?
Commissioner of SmallBall

Current TP Rules

Keep in mind:
If TP is burned its because your players got some training. The only thing that uses TP is training.
Commissioner of SmallBall

How to get around the roster bug....
Yes, there is still a bug with roster, color, and name changes. The fix is coming soon but here is how you can avoid this problem (its easy).  Make your roster changes: press OK and wait for about 2-4 minutes. This bug makes it so it takes several minutes for your changes to "take." Feel free to make any amount of roster changes... but just wait a few minutes after you do it. I.e: don't close the trainer immeadiatly after making roster changes.  My advice, make your roster change first, then train your team, if you do this you won't even know there is a bug :)
Commissioner of SmallBall

commish
When you leave someone pitching that has no tp,are there pitching skills getting worse?
Re: commish
I believe he's referring to the practice field. You can leave your pitcher on the mound continueing to pitch after his TP has been used up. And stars will continue over his head with positive numbers to his throwing power even after the TP is done. Does it help or hurt the pitcher?
CountryBumpkin - 7351 Mafia Boys - 7349
Re: commish
Oh, it doesn't help or hinder...
Commissioner of SmallBall


General Game Questions
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Deciphering the Scoreboard During Training?
I'm trying to decipher what the scoreboard REALLY is telling you during training. 12 Angry Men seems to indicate he uses the scoreboard to direct the training much more than I have. Please add your comments and disagreements  I watched the scoreboard until it seemed like I wasn't getting any new messages.  

  1. Someone always will be referred to as "the slowest on the team". It appears that making that player run sprints will always be useful to gain stars. Do you want that player to run? Not sure
  2. A common complaint was Player X is not confident about...
    a).throwing power: I assume that this player needs to throw. alternatively, it could mean that the player has limited throwing potential. I don;t know.
    b) power of swing: again, maybe this player needs to bat. More specifically, this player needs to develop power. Needs a pitcher with high throwing ability to get power (high velocity pitches can go deep)? Or maybe needs a pitcher with low pitching ability to allow contact. alternatively, it means that the player has limited power potential. I'm not sure.
  3. A common compliment was Player X is confident about
    a) contact hit. Again, does this mean that the player doesn't need to practice batting? Does this mean the player IS ready to develop power hitting? Does this mean you should get this player batting even more.
    b) throwing power. Again, what does this mean... get him throwing more, or he has enough?
  4. One player isn't confident about his speed.
  5. Many players had no comments made about them
  6. Various comments that sound like a comment above. "weak arm", "fouls too much" "weak swing" "closes eyes during swing" "bad at throwing" etc. Some players "have a weak arm" and also are not confident about their throwing power. Are these just saying the same thing? Maybe, or maybe having "a weak arm:" just means that that player has low throwing potential to begin with. I'm not sure.

Upon further reflection, I think the comments might reflect when a player is in the extreme ranges of his performance.  If a player is performing in the high range of his talent on his skill, he is confident about it.  If a player is in the low range of his talent on a skill, he is not confident about it.  If there is no comment, they are performing "in the middle" of their potential.  Comments??  Puzzling... I lost a star after training. Maybe leaving the training window open too long without activity is harmful?
doo2scooby

Re: Deciphering the Scoreboard During Training?
You are answering your own questions, If it says "is not confident" shouldn't you give him confidence? and how do you do that ? by training in that skill ofcourse .The more you train the more confident you get, I'm I right?  Use both the statements written on the scoreboard, and the skills you see on the scoreboard when stars flash together ,as an indicator on how to train. If you recieve a 1 for contact , a 6 for power , and a 1 for swing skill, what that means to me is that that player hits alot of singles and doubles into the gaps,but needs work on hitting the ball out of the park. I figure the higher the plus rate the more work the player needs at that skill , my players don't even recieve contact skills anymore yet they make contact all the time. Atleast this is my theory ,we each have our own .  Good managers,observe and adapt to the ever changing skill of their player.
12 angry men #4339

Re: skilz
The number you see +whatever is an addition of skill upon what hat player already has, it is not the actaull skill number he posses. Players normally srat out +12 +15 but soon start dipping into the lower numbers like +6 ect... This is because the better a player gets the more training it takes for them to get even better.
--rYe - Ryes Crew (RYC) 7258 – 

Mass Training
This morning when I was training my team all my players suddenly got the "training stars" floating over their heads even though I hadn't clicked on them at all. What that did was take all my training away from my players even though they hadn't been trained. I thought I had seen this once before but I thought I was just seeing things, but this time I know it happened. It really blows too because I was going to train my OF in nothing but fielding this time, because my OF has been costing me games lately, but I didn't get the chance.  Anybody ever see this before?
Jammer JammersBallPlayers 6588

what happened was you were challenged to a game while in training and you had you passive trainer on and your team trained during that game ,Turn your passive trainer off when you train and prayer you dont get to many challenges during training you many still lose Tp. Problem solved.
12 angry men #4339 

Re: Pro League Rankings Commish??
For your question, as near as I can determine, the method for sorting the *current* league standings is:

1) By percentage (aka number of wins)
2) By most recent team to record a win (maybe a loss as well)
So, if your team scores a win and is going to move from 5 wins to 6 wins, they'll be listed 1st of all the teams that have 6 wins. Until another team gets 6 wins, then they'll be ahead of yours, etc.  So basically, don't worry too much about what the actual *current* standings are, it's what the *final* standings are going to be that matters.  Bea ner's example is what happens at the end of the season when there's a tie. What happens at the end of a season goes something like this:

1) Everyone scores a win by forfeit for any unchallenged games remaining.
2) Since all teams now have a full 18 game W/L record, the standings are sorted by win percentage.
3) In the case of ties by win percentage, the team with the lower ID number wins the tie.
4) All teams with a 'Zz' are removed from the Pros
5) Teams are promoted/relegated as appropriate (this usually results in more people being promoted from the Juniors because of holes generated by 'Zz' teams in the 4th league and is why you sometimes see 'odd' numbers of teams in a given league as with the 3rd League this season)

So, what you'll wind up with as *final* rankings is a sort by W/L percentage, then by team number. So when looking at the standings right now, the most important thing to pay attention to is the number of *LOSSES* a team has because any team that has no losses, still has the potential to go 18-0 for the season. Also, don't count out the 'Zz' teams until a few days before the end of the season as The Chosen 12 were so good to illustrate by playing possum for most of last season.  Hopefully that made sense. Understand that I don't have any inside info on any of this, I've just pieced this together from what I've seen and what I've heard from the Commish, but it does make sense to me, so if any of this seemed wierd, please let me know and I'll try to explain.

-BiffMan


General Training Tips
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There's a great variety of reasons that you'll have your team fluctuate between a given star rating:

  1. Did you make any changes to your lineup order or swap a guy from the bench?
  2. Did you train different things? If you concentrate a few guys on batting one day and then a different skill the next, maybe they're benefiting from one form of training more than another...
  3. Using passive training? Passive training is handy, but it really removes the control you have over *who* practices *what* and therefore will take things a bit out of your hands...
  4. Different players gain skills at different rates. Everyone has a specialty. Did you just spend a session or two in batting practice with a player who's just never going to be a good batter? Maybe his time would have been better spent in the field, or running, or maybe he's your next great pitcher!
  5. Different players also degrade different skills at different rates. Okay, so you've got a guy who's a really good batter, but if you don't practice him at batting every day, he seems to keep doing worse... He's going to be high maintenence in his batting skills then. Maybe you've got a guy that you had run during training and he's stayed at the top of your running skill list for days afterward... Sounds like he's a natural runner that will get great benefit from very little practice and will have more time to devote to other skils.
  6. Players can 'top out' in a skill. Are you practicing in a skill that the player's not gaining from, or is gaining very slowly at? Your training time might be better spent somewhere else for that guy then. Good way to see this effect is to take one of your benchers and run (and only run) him in every practice session (can see this effect even better when his starting running skill is real low)... You'll see that he does dramatic improvement at first. Then the next session he may not improve much. Then there will come a time where he'll actually burn TP pie wihout any stars falling and with no gain at all in running! He's topped out at the moment. You can run him all you want, but he just doesn't have it in him to run any faster. Now if you hadn't been paying attention and were running your entire team, he might not have gained at all, and you'd be wondering why you're practicing but he doesn't seem to get better.
Basically there's an awful lot of factors all woven together, and unless you're doing *exactly* the same training every day with *exactly* the same players, you're going to get variable results. Even if you did do it exactly the same way, you might have a few players who've capped in a category and further training in that skill is wasted at the moment.  So, use the overall star rating as a barometer, but don't worry about it too much. I've seen borderline 6/7 star teams beat 8/9 star teams. It's all in what use you make of what you've got. And it's fun! :-)
-BiffMan  

How do you increase the power / length / time of your TP? My team trains for ten minutes or so & there all done.  Shut down the fielding and pitching as soon as the training field shows up this will stop all training and give you time to analyze your strengths and weaknesses. When you figure out who needs batting work for example:  Start by keeping your pitcher on the mound and put the catcher in the batters box and let the pitcher start. You should be able to use up the pitchers TP by draining the TP on 2 differnt batters that need work. Then move another player that needs arm work to the mound. and start the new batters and so on. This will give training to those who need work in those areas and you will see a difference in the time it takes you to train your team. Batters that have finished there work and players you have trained on the mound will have empty TP so they will not get any fielding training. So turn on the fielding and click on the names you want to see the most fielding work.  One way to improve there glove is put them in the infield. The closer they are ie: ss - 2nd base are real close so if they have very poor arms they will be able to throw to these 2 positions with no problem. The better the arm the further apart you want them.  I try to click on the players names in the upper right of the trainer instead of clicking on the actual smallballer. They move around a little fast for that.
Trying to improving only arm strength in a fielding position is very difficult. They will gain a little of everything if not controlled in the way I discribed. 12Angry Men has coughed up the sercret to faster runners. Drag player only a few inches and let the run back to their position. Only do this 3 or 4 times if you do not want to use up all there TP in that skill.
Oxnard Tight Wads (6267)  

Yo Austin Cardinals/Re training
Excellent games both teams can't seem to hold 8 stars yet both teams can hit the ball. Curious, when the team trains throwing, catching & running, seem to loose a star, u notice the same thing? train batting or win tight game,gain a star, but can't seem to keep it. Also notice bats wear out after initiatingmore than four games in one day, maybe my imaginationi don't know. 
Spruce Grove Chaos (8645)  

Re: Less is More?
Bang on! Thing is though over work your players and smallball causes your team to suffer, pretty realistic as it stands right now. Try using one of your bench warmers in pitching when he has no tp and watch his skills fall below oblivion.
Spruce Grove Chaos (8645)  

Re: training tips
Well what I recommend is different then below. My method takes time and in the first season you will have mostly loses but you will get better.  As soon as you start trainer turn off all options so your guys are standing around and doing nothing. That way you can select which skills to train.  Then break it down like this (by training sessions with TP)  1. Full TP to Running  2. Full TP to Catching (click on each of the players and let them catch till tp is out - make sure to get SS, LF, CF and 3B and 1B first the rest in whatever order you want)  3 - 6 Batting Only (Make sure catcher bats first (in fact my catcher has 50+ home runs, sub a substitute player in for catcher or another player needing catching practice) - During that time the pitcher always pitches (I gave my pitcher maybe 1/4 of TP for batting on some days, it does not matter if he strikes out - as long as he strikes others out as well).  The rest of the time I would spend 1/2 on one skill and 1/2 on batting.  Skills to train is running and catching.  You should have a descent team at the end.  
Anonymous

Re: I need help
train them, take a good look at your line -up position them to where they will best fit. The key is to train , train, & train somemore .*** Hint : challengeing teams hurts you getting challenged is painless, Think about it.  There is no magical powder and steriod usage involved,No fast way to success be patient  Once again challengeing a few times a day is beneficial , to many challenges KILLS  *** KEEP PASSIVE TRAINING ON ALL TIME when your not online.  The fun in this game is training thats the whole concept so do it,  The game is the end result.
12 angry men  #4339

Tips for killer
Tips:

  1.  training TP to be used on 1 skill per training session.
  2. Alternate trained skills per player each time you train. (ex: mike trains in batting this session, throwing catching the next etc...)make a training schedule.
  3. For running do short sprints rather than bringing the player to the corner.
  4. For throwing and catching bring the man you want to train in to left field,and surround him with your bench warmers then start to train him.Repeat with all the players you wish to train in throwing & catching this session. keep your bench surrounding that player.By surrounding I mean player 1 at 3rd, player 2 at shortstop,and player 3 at centerfield.( since the bench warmers are not needed in a game it wont matter if the lose skill with no TP)
  5. pay attention to how your team plays in game. ex: if you see a player drop a fly ball train him in catching etc...
  6. Your batting order is key put the guys that are hitting homeruns after your guys that are good at getting on base(3 and 4 spot).Your lead off guy should be a quick runner and hit well.
  7.  Most importantly manage,manage,and when your done managing do it somemore.

Learn as you go along and most importantly, HAVE FUN.
12 angry men #4339

Commish TP Problem
I have a Team that has empty pies for over 24 hours. They have been challenged over 20 times during this time frame, I think that might be the problem. Not fair when I can not Train my Team. That is the fun part for me and I can't do it.
Warriors 14412
Re: Yes, what he said...
If you have TP and challenge someone your team will train during the game and use some of your TP. If you have passive training on and are challenged you will train during the game and use TP. If you don't want to use TP during games you should train before you play any games and keep passive trainin off. Also, keep in mind that while you are playing a game your are not accumulating any additional TP. TP only accumulates while your team is "resting" however if someone challenges your team there is no penalty.
BTW, I always train before I play any games because 1) it makes my team better/gives me a better chance to win and 2) I can specifically train all my players. I only use passive training when I know I'm going to be away from my computer.  I'm not sure about skill loss during games. It's not supposed to happen but thhere was a bug that hurt quite a few people a week ago. There was a fix that was uploaded last week that fixed this. To be safe I wouldn't challenge any more than 2-3 games a day.
Mongol Warriors (4852)
Yeppers
Nice summary, Warriors.  Skills will degrade at a constant rate (the precise rate seems to vary depending on individual player's 'retention' ability at a given skill), but they don't seem to any longer be degrading faster for playing a game.  The main downfall for playing too many games a day is that you won't be maximizing your TP gain because you're losing 30 minutes of TP gain time per game. Don't misunderstand that to mean that you're actually losing TP, rather your team is not 'resting' as Warrior said, and therefore you've missed out on time that could have built up TP.  To take an extreme case, if you played constant games for a 12 hour period, you wouldn't actually gain any TP during that time, exactly as if you had left a training session going, so you don't want to play yourself right out of your TP gain.  I find a good rule of thumb is to wait until your TP has built up, train it up, and then play *one* game. That'll naturally limit you to 2 or 3 games a day, you'll only lose a couple of hours tops of rest time, and will get to both have fun and train up your team!
-BiffMan

Hey anyone A few simple questions about training
O.K. Im a seven star team (thats playing like a six star team) You would think that I would know the answears to these questions but I dont.

  1. If you see a player get a skill bonus while training (i.e. Cathing +4) then later own during the same training he gets a +1, does this mean that he gained +5 total or, did he just lose 3, of the 4 he got earlier?
  2. mutiple players get stars over there head and nothing comes up as far as what they just got points for (passive training is off), yet tp has gown down for thoose players what does this mean? is it just a general overall skill that went up?
  3. some times a player with no TP gets stars falling on them (Passive is off) and the scoreboard does not announce any change, hat just happened?
  4. Also if mutiple players get stars over there head (training for running, hitting, and fielding) and the scoreboard says "power +5, Fielding +2, Running +3" does everybody get everything, or just what hey were training for? 4.b) Same set up only it only says "contact +5" yet stars appered over the pitchers and SS head, did they get points for contact, or did they get points for something unposted?

JD - Warden - Death Row Killers

  1. ANSWER =it is 5 total,all points are accumulative.
  2. ANSWER =you had a player highlighted that did not get any stars ,you only see the numbers on the player who is highlighted
  3. ANSWER =could be a few causes,one they had a small amount of TP nothing real noticable but enough to get a star or two, /OR/ a player was getting stars when you switched positions with the no TP player so it appears he got the stars,/OR/ you have passive on and someone is playing you while you train so the TP you get for playing is being used in that game and you see the results in your trainer.
  4. ANSWER =same answer as the 2nd "you only see the results of the highlighted player only,the others could be getting stars for any or the other reasons but you only see that one highlight players results.

FalconRadio

My Routine
First off, I want to say to Falcon and his 'affiliates' that none of this material was taken from his leaked discourse. I was discouraged that I wasn't given access to it, but I let things slide. (Yes, I live in St. Louis, California) :) I have been doing this for roughly a month, although it doesn't show since I only have time to train eight times a week.

STEP ONE: Training - 1. Make sure each player runs 1/4 pie EACH TIME. Running skill is important to get to the bag before the tag.  2. LF, CF, RF, 3B, and SS should field 1/2 to 1/4 pie. Nothing is more frustrating than seeing a dropped ball, especially in the pros.  3. Each player should bat their remaining pies away. Even the pitcher and catcher. Let your pitche throw to the first two players, then rotate him out for a benchwarmer. You can let the bencher burn his arm away if you want to, but it's not a good idea if you are trying to put him in your lineup. Make sure each player recieves ample training in the 'fields' he needs to play well, but without ignoring what they do worst. Try to create a routine, so that if you have time to train twice a day, you can practice all four skills.

STEP TWO: Lineup - Okay, the best runner/catcher goes to LF, the next best runner/catcher to CF. Then the best remaining thrower/catcher goes to SS, then the next to 3B. RF needs a good catcher, with average running skill. 2B needs to catch well, and throw fairly well. 1B gets the next best remaining catcher. and the 'leftover' can be put at Catcher. He usually does nothing. My best hitters usually command this position, since they only know how to bat well.

STEP THREE: Rotation - First batter should be the fastest runner out of the 'average' hitters. Find your second batter the same way. The point is to get on base for the heart of the order. I always put my lefty third (or fourth if he slugs), the trick being having guys on first and second to create the perfect gap.  Sluggers fill out fourth on, best to worst of the guys that are left. My pitcher usually bats last, or second to last if his batting ever improved <sigh>.
STEP FOUR: Playing the game - I really shouldn't have to say this, but don't play teams 'below' you. Yes, it's a probable win. But in the long run, it doesn't help much. Play for a competitive win, or loss as it may be.

I really thought most people would catch most of this without having to say it, and I might or might not be wrong about this. There are a lot of details that I purposely left out. Not to make people guess, but because it's 4:30 AM.  Oh yeah, one other thing. Only have one team! From experience, it doesn't work. Atleast not for me, I have little free time. In spite of sounding hypocritical, I will be giving away my second team after this season, or sooner. No offense to the 'vultures', but I would rather give my team to one of these guys who became discouraged at the game. I'll bill them as an average seven star team with potential, but also a lot of room for improvement. They have stayed alive in the juniors for two seasons now. Although I will miss dBs, it's better in the long run if I get rid of them.  I am half-expecting to get flamed for this post, granted all I want to do is to play ball. This shouldn't be knowledge hidden behind closed doors. I work for the common good, not for personal gain. If this is recieved somewhat positively, I will post some of my other theories gained while owning/help training ten-plus teams.  Until then, keep it on the field :)
The Wicked #5773 Decibel Shift #11158


Interview with 12 Angry men
 
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NOTE - I am posting this from the SmallBall site (posted at this url - http://207.188.30.98/small/community/nnews.shtml) because it has some really good tips.  I wish I knew all his secrets but I'm pretty sure he's good because of his great knowledge of each of his players capabilities.  

12 Angry Men (12a)  (http://www.geocities.com/angry12men/12_Angry_Men.html) are by far the most popular team in the SmallBall world. As of this moment this team has 347 games under its belt. That's this season alone! They they won almost everyone of those games. 12a has a W/L .984!!! This team gets a constant stream of challengers. If you want to test the salt of your team, here is your benchmark. But what makes this team so popular? Its because they are VERY good!  Why are they so good?  We had to ask the owner to find out:

How often to you train?
I try and train twice a day once in the morning and again before I go to sleep that's if I wasn't challenged a lot and have some TP left.

Do you use the Passive Training feature?
I sure do, I think its the best thing since sliced bread, I leave it on all the time except when I'm training. I learned not to leave it on during training the hard way. One morning when I just started to train all my players TP just disappeared. Although I got some training in certain areas, which is good, it screwed up my training cycle for the day. Overall two thumbs up for the passive training.

What is your technique for working with batting? Pitching?
I'll start with two questions to all the SmallBall team owners, Is your pitcher the best player to use during batting practice? If your pitcher has a strong arm with great pitching skills and throws many strikes (batter swinging strikes) is your batter benefiting with regard to increased contact kills? Nope!
  OK they may be getting good swing strength but how can you gain contact skills if your not making any, think of it.

How do you use your extra guys?
I use them to do my dirty work so I don't waste any other players TP. They pitch to my players in batting practice, TP or no TP. I mean, does it really matter if they lose skill? No. So use them wisely. I also use them for training in throwing & catching. What I do is put the player I want to train in left field and surround him with my bench. EX: player 1 at centerfield, player 2 at third base, & player 3 at shortstop, this way no other player uses up TP. Enough said.

What are your techniques for evaluating your players?
Two words "Pay attention". I train every player Individually. Closely observing if they are swinging and missing; If they are making good contact in a game; If they beat out a throw to first and if they make a good catch in the outfield. Another good way is to look at the scoreboard and calculate the amount of skill gained in a certain skill, and adjust for it. Also if you are "paying attention" to the scoreboard, it gives you clues on who needs what. An example: player "x" isn't "confident in his running" and so on. Bottom line is "PAY ATTENTION".

We see that you are in the 4th League...do you intend to go all the way? ( at the time of this interview, 12a was in the Jr. league!)
I respect all those top teams in league 1. When I first started they where killing my team day after day. Game after game I observed their lineup and adjusted my own, so I owe some of my success to them. Have a look at the line I have posted on my web page under the 12 Angry Men logo it reads: "If I have seen far its because I have stood on the shoulders of giants." To answer your question, If it happens I will be totally satisfied with my team & myself because I would know that all the days of training and managing brought me there.

Is there any team that can beat you consistently; are you afraid of anyone?
Well right now the only team that has beaten 12 Angry Men more then once is the "Fallen Angels". I have challenged them 4 times and lost all four, but I used each game as a training tool, switching player positioning and experimenting. The 12 Angry Men may be beaten today, but we will only come back tomorrow better and stronger then ever. Show no fear.

Why did you name your team 12 angry men?
I figured they can't be that happy being that small and having to train twice a day, and some days play 30 games. Would you? Plus, I liked the movie. Has anyone figured out who the player's names are? Maybe we should make it a SmallBall trivia question?

Would you please say something nice about SmallBall in general?
I enjoy managing and organizing things to make them work as effectively as possible, and I like sports. SmallBall gives me both. My own team to manage, arrange and make more competitive than any other team out there. It's up to me. Most people do not understand the concept of SmallBall. This game is all about managing your team. The game itself is just the end result. All the fun lies in player positioning, analyzing their training, and making decisions based on your findings. The quicker a Team owner finds this out, the quicker their team becomes competitive. SmallBall Is a great game. I enjoy the competitiveness of all the Team owners, and interacting with people who share the same love of managing and organizing. Keep up the excellent work small guys! If you guys see what I see, this game has no limit to how good it can be.
Push forward!
Cheers.

Tell us your opinion on the top 3 things we need to fix or add to SmallBall Baseball.
1. One thing I would like to see is a stats page for individual efforts. For example: top ten homerun hitters, top ten strikeout leaders etc....
2. I don't know if this is easily done, but I would like to see a limit on how many times a team can challenge another team. Maybe 7 times per season? So if other Teams want to organize a series amongst themselves, they can do so.
3. Just like everyone else I would like to see the amount of homeruns come down & scores to be a little more realistic for example: 7 to1 instead of 70 to 10.

But you know what? I like this game so much I don't care if you leave it just the way it is.

Anything last words you would like to say?
Keep up the good work small guys! I want to let anyone that may have questions know, they can visit the 12 Angry Men web page, and send me an email. I'll answer as soon as I get a chance. Thanks and good luck to all!

Your friend and fellow SmallBall Team Owner, 12 Angry Men.


12 Angry Men
#4339


Pitching Tips
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Re: Great Post 12A !!!
Hay scooby,
You have some good questions there.  I have no idea if I have the best man for the job pitching.  Example: 1st trained pitcher left in the pitching spot for 2 seasons. Discouraged with his efforts I trained the next best throwing arm. He surpassed my previous pitcher in throwing power and skill in 3 days.  I still don't know if there is another player on my team who has more potential than him since I hated the 3 day training process I had to go through with the 2nd formentioned pitcher. I am hesitant to try another player after that fEEasco.  Further more I had my best fielder in left field watching center doing all the work. This caused me to do more adjustments to get him off the field.  To add more problems to this I needed to pull a player off the bench who was doing so well training it caused more adjustments. SB advises to make adjustments slowly but I had no idea how i could accomplish this. Added to that this frickn bug and you have mayhem on the field. Things have setteled down a bit now but it was a real hair puller for a while. This right in the middle my first shot in junior league.  Whew! The things I put up with for a computer game:-(
Oxnard Tight Wads  (6267) 

You probably have already been through this excercise, but in case not, here's a good way to find if there's another good pitcher on your team...  At the end of a season, when you've played all of your important games already, it can be a good excercise to take 3 or 4 training sessions and let every player on your team take a turn at pitching for each training session. After you've pitched with everyone for 3 or 4 sessions, take your top 2 pitching skill guys (other than your pitcher) and focus on them for another couple of sessions and see if any of them can wind up with a better skill than your main pitcher. The other nice side effect of this sort of exercise is that you'll wind up with some really good throwing on your team as well (not that you really need much help there!).  You'll degrade some of your other skills when you do this, but it's easy enough to build them back up, so it's a fun and handy thing to do every couple of seasons.
-BiffMan The Team (5901) Iguamsters (5115)


Batting Tips
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Re: Who Pitches BP?
Use your bench to do the dirty work I repeat use your bench to do the dirty work who cares if they lose skill ,do u get what I mean ?  one question why are your guys running around with no TP?  hint: train selectively & watch as that guy trains pay attention to how he's hitting or throwing or running.  A hint I gave earlier on my web page was: Is a pitcher the best player for batting practice? Well if you notice and I know this because I pay attention to my team during training, If you notice that a good pitcher makes your player taking batting practice swing and miss ( throws strikes).Can a player gain contact skills when they are missing the ball ? they may but not very many.So,be creative and the two important words to remember PAY ATTENTION.This game is about managing its the whole concept of smallball the game is the end result and if you want to have good results manage your team thats the bottom line brother.
12 angry men #4339 

Re: Batting Tips!!
use a stats calculator to figure out your on base % and your slugging % then put your hitters in order 1 and 2 best on base % 3-8 slugging. it only takes a few minutes and it's well worth the time. all farm league members have access to our stats calculator. http://www.clix.to/sbc you will also know when your team is in a slump....
Webmaster Co 10940 

Re: Great rating, bad hitter
Aside from the fact that the overall rating is made up of contact, power, and swing skills, does this guy happen to be on the slow side by any chance?  With the new pitching/batting balancing, a really good hitter that happens to be slow just isn't going to get on base all that often. Also, batters who are on the edge of homerun potential are going to pop up to the warning track alot more often.  Give him time and run him a little, and I bet he turns around.
-BiffMan 

Re: is there a secret??
At 6* having 2 guys that can hit em out is just about right. There is no special secret to "power of swing" beyond just training and training and some more good ole fashioned training.  Many of us also have the deal with a supposed strong hitter that really actaully sucks in games. These players normally have great swing skill and pretty good contact but lack much in the power stats. These type hitters are best at the very top, first or second or near the bottom of your lineup. Try training up their speed to make them a great contact hitting lead off batter. Then let your big bats knock em in.
--rYe  - Ryes Crew (RYC) 7258 


Running Tips
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This is what he means.
He trained and used all his pie in the training manner I described and on the scoreboard that rating skills of one of his players went up running 99. *** note: this uses all your pie up so dont do it every day ,do it every few days and you will see it.Try it with your pitcher just to see or one of your bench warmers. fast, quick, short sprints continiously until stars appear and check out scoreboard.  99 is given to a player who is really bad at running when they start get better it goes down .EX: 30, 21, 10 8 for the whole pie depending on players skill.
12 angry men #4339  

Re: Then in other words
NO, guys he is right try it on one of the guys on your bench. Short rapped sprints , don't stop until the stars appear. The amount of running skills depends on how slow the player was. So , for full affect try it on a really slow player ( bench warmer that never gets in game or that you ever train).My, guys are beyond this and now their full pie will only get them 4-8 skills. :(  [bleep], I'm going to create to many monsters here maybe I should keep my mouth shut. :)
12 angry men #4339 


Fielding Tips
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Sugestions???
Does anyone have a way to focus train for catching? My pitcher avg. 8.5 strikouts per game but can't throw the ball by any of the players on my team during training, so I can no longer leave someone as catcher in training. My outfielders are making too many errors, but I have no way to train them. Any sugestions? Field balls wastes too much (if not all) of their potential on running and throwing. Any better way?
Breeze
Re: Sugestions???
I find that putting them in the infield for some catch helps. They make (and receive) more close throws, using up less TP on running down errant balls & throwing long-distance. You can even alternate the highlighted player back & forth, to make them play catch with a nearby infielder.
Dan7769
Re: Sugestions???
I have found that if you only use one ball when using fielding training that you train your catching skill a lot more than if you use two. If you field train at shortstop you train your throwing less and catching more since the throws aren't as long. I usually train catching in left field since I usually want to train throwing at the same time I train catching.  BTW, passive training is also good for fielding practice but you can't focus train then.
Mongol Warriors (4852)


Throwing Tips
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Unanswered Questions
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Is the only way to lose skills a fixed amount?  And is it equal to the daily reduction in skills that need to be retrained? 
How quickly should a team lose skills (hit/run/catch/pitch/throw)?
Does the max skill stats and rate of skill loss for each player vary over time or is it unchangable.  The reason I ask is sometimes it seems that players who weren't great at a certain skill all of a sudden get a +8 power or +10 running.


LINKS

12 Angry Men
http://www.geocities.com/angry12men/12_Angry_Men.html

Gamer JT's
http://www.geocities.com/gamer_jt/satellite_scorps.html

Pearl Jam
http://www.geocities.com/pearl_jam2004/

Falcon Rock
http://on.to/sbto

DaKillas
http://dakillas.tripod.com/

Killer
www.geocities.com/crisdc2001/crisdc

Foodmonster
http://hometown.aol.com/foodmonster2001/hilltoppers.html


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